Where L&D meets VR, brilliance happens. During 23 years of my career, I have personally worked with well over 100 business organizations and more than 10,000 individuals. I used a variety of training delivery methods, but the educational potential of VR technology is unparalleled.
Transformational workshops
Topics: leadership, teamwork, motivation, self-motivation, personal mastery, emotional intelligence, building healthy/functional relationships, conflict resolution, etc.
Skills-based/action-oriented training services
Topics: successful communication, negotiation, decision-making, presentation skills, time and stress management, development of sales skills, complaints management, etc.
Executive coaching programs
Topics: managing change, people and culture, visibility, successful communication with employees, engagement, performance management, time and stress management, well-being, mindfulness, etc.
Immersive onboarding
Onboarding programs are the weak point of many successful organizations. In addition to designing traditional onboarding programs, I also offer immersive (VR) onboarding programs and Onboarding-as-a-Service (OaaS).
Research projects on employee motivation and satisfaction
Have you ever doubted the credibility of employee satisfaction surveys? If so, you are not alone: many organizations are in the same situation, often for different reasons. Conducting independent research will provide you with answers that can make or break your business.
Train-the-trainer programs
Topics: training methodology, sales skills, onboarding programs, successful communication, leadership, teamwork, conflict management, presentation skills, time management, etc.
Scenario-based
learning in VR
If you search for a training method that enables the acquisition of practical, soft skills, one that is reliable, scientifically based, and fun it is scenario-based learning. If you want maximum scalability and higher engagement, order learning scenarios in virtual reality.
Custom learning content development
Types of content: microlearning, immersive, infographic, audio, video, multimedia, job aids, card and cardboard games etc.
Attraction and retention projects
I utilize the ARM-IT proprietary model. It consists of 113 individual measures, and each belongs to one of four broad categories: economic, organizational, psycho-social, and physical.
Mentoring programs
Traditional mentoring programs, peer-to-peer, reverse mentoring.
HR advisory interventions
Topics: people and culture strategy and operations, organizational development, employer branding, attraction and retention projects, engagement, leadership, (re)design of HR departments.